Paladins: Champions of the Realm is a free-to-play hero shooter video game developed and published by Hi-Rez Studios.
Video Paladins (video game)
Gameplay
Heroes and roles
Paladins provides various characters, called Champions, for the players to choose during their multiplayer sessions. Each of these Champions fall into one of the following categories: Front Line, Damage, Support and Flank. Being a team-based shooter, players must rely on strategy, character knowledge, coordination and teamwork in order to attain victory. Players may use VGS, along with text and voice chat to communicate. A good team will have a balanced choice of classes that will support each other during the game.
- Front Line: Heroes who serve as the anchor of the team, holding the front and protecting their allies. With high health pools and shielding capabilities, Front Line champions excel at blocking enemy fire and disrupting enemy objective captures.
- Damage: Heroes who possess reliable and consistent damage outputs or large burst damage potential. Their damage, coupled with average health pools and decent mobility, make Damage champions ideal for skirmishes and extended firefights.
- Support: Champions with high utility and healing abilities, the backbone of any team. Due to their healing capabilities that keep their allies in the fight, Support champions are invaluable allies.
- Flank: Champions who excel at traversing the battlefield and getting behind enemy lines, eliminating vulnerable key targets. While most Defense heroes are relatively frail, having lower health pools than any other role, their excellent mobility and self-sustain provide them with the means of escape and survival.
There are 34 Champions in Paladins, 6 of which are available from the start for new players to choose . Additionally, 4 champions are also temporarily accessible for free on a fortnightly rotation. Players can permanently acquire additional champions through purchases using in-game currency. More are slated for release in 2018.
Game Modes
There are different gameplay modes for Paladins:
- Siege: The 'main' Paladins game mode, teams are tasked first to capture the map's central capture point and, if successful, push a payload that spawns from it to the enemy base. Each successful push or capture grants one point. The first team to 4 points wins the game.
- Payload: An attacking team is tasked with escorting a payload through an extended railroad track to push it as far as they can, or to the end goal, while a defending team thwarts their progress. A push is halted if the both teams engage in combat near the payload and it slowly moves backwards if no one on the attacking team is nearby to push it, though push progress the team has accumulated is not lost. Once time runs out or if the payload is pushed to the destination, teams switch attack/defense roles. The winner is determined by the team that pushes the payload the furthest, with the attacking team setting the bar in the first round. If the attacking team in the second round are able to push the payload the same distance as the first team, the second wins the game.
- Survival: Teams try to outlast each other on a relatively small map with no respawning until the next round, all the while avoiding deathly fog that closes in from the outer edges of the map. The fog deals percentage-based damage of a champion's health and negates all healing while a champion is in it, foiling long term stall tactics. The fog starts at the edge of the map, which starts closing in after a short delay until it reaches the map's epicenter, where any surviving champion are forced to battle. To gain points, one team must eliminate the entire enemy team. Five points wins the game. This game mode was removed in OB 52.
- Co-op: A player versus environment game mode, a team of five face off against an AI-controlled team that possess extremely large health and high damaging attacks, as well as modified abilities. The objective in each PvE map vary from capturing an objective in a Siege game (where the mode is simplified so that only capturing the point is necessary) or a Survival game. This game mode was removed in OB 49.
- Onslaught: Teams battle over a large combat area in an attempt to take point control and earn points. Along with holding an uncontested presence on the control point, slaying enemy players also scores points for the team, akin to a team deathmatch. Killing an enemy scores the team 5 points, while holding control over the combat area earns the team 1 point per second. The first team to reach 400 points, or the team with the most points after 10 minutes wins the game.
- Test Maps: An additional game mode accessible in the casual section. Players can play untested maps that may be implemented into the game and give their rating for the map. The objective for test maps vary between Siege and Onslaught, and the maps available are rotated every major patch.
Cards
The cards system is an ability amplifying mechanic in Paladins. Each Champion has one default loadout (a collection of cards) that cannot be deleted. At the begging of a match, players can choose their loadouts from one of 5 other loadout slots (the sixth being taken by the default). A loadout contains 5 cards. Each card can go up to four tiers; the higher they go, the more amplification. Cards can grant mechanics like cooldown reduction or movement speed bonuses. Loadouts must distribute 12 points across these cards to be usable. Legendary cards are not bound to a specific loadout but are selected at the start of a match as well. These cards grant heavier bonuses and more amplification. Each Champion has three Legendary cards.
Items
Items grant special bonuses during matches, similar to cards, but are instead obtained by purchasing them with credits, a currency gained in a match from killing enemies, pushing payloads, or capturing points. These items can grant special bonuses, like extra damage to shields or a percentage cooldown reduction or increased Ultimate charge. Items have three tiers, and Champions can only purchase one item per category: Defense, Healing, Utility, and Attack. Items do not carry over from matches. Payload resets the items at the end of the round, and each round starts with a certain amount of credits.
Competitive
The Competitive game mode is unlocked for players once they have unlocked 12 champions and reach a player profile level of 15. Competitive only features the Siege game mode. However, at the start of the match, players must choose their champions one by one. The first players on each team can also ban a Champion from being played on either teams. First one player chooses. Then, two players from the opposing team choose. Then two players from the team opposing the last choose. This continues until the last player (from the team opposing the one that has first pick) has a role. This challenges the teams to try and counter-build each other by specifically choosing certain champions. Competitive games also affects a player's Competitive rating.
Maps Paladins (video game)
Reception
Within a week of its release on Steam, the game had attracted 800,000 downloads and was one of the top 10 most popular games by concurrent users on the service. At September 2017, a year after it's release, it has reached over 17 million downloads with an average of +40,000 active players per month
Paladins received mostly positive reviews. In response to accusations that the game is an Overwatch clone, Hi-Rez COO Todd Harris said that "Overwatch was not the inspiration for Paladins", and "the game that deserves the most credit is Team Fortress 2".
References
External links
- Official website
Source of article : Wikipedia